Video Games & Civilization II

In many video games, the theme of death and rebirth is a recurring mechanic, often used to explore the cycle of life. Players may experience the death of their character as part of the game’s narrative, only to return in a new form with a deeper understanding of their surroundings. This cycle mimics the concept of reincarnation, where the player, despite dying, is given another chance to evolve and progress.

As players manage societies, they witness the rise and fall of entire civilizations, where death and rebirth are interwoven into the progression of history. These games often depict the collapse of one empire only for a new one to take its place, reflecting the idea that societies, like individuals, go through cycles of growth, decay, and renewal.

In many games, characters inherit abilities, or traits which can influence their actions and development. This mirrors the real-world concept of inherited traits, where skills, wisdom, or even biases are passed down. Civilization games often incorporate similar ideas, where the traits of past rulers or societal values influence future decisions, reflecting a deeper understanding of how ancestry shapes the future.